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Gamifying Your Classroom

A collection by Dana Sparkman, Ph.D. Everybody loves games! In this collection of resources, teachers can learn about ways to gamify their classrooms in order to promote maximum student engagement and motivation. The tutorials featured in this collection come from Capella University's Free PD for Digital Educators program and uses the Sophia platform to deliver learning around this competency.
A Collection By Capella University
  • 6 Collection Items
  • 6 Collection Items
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Gamifying Your Classroom
  • olpglobalkids.org
    olpglobalkids.org

    Six Ways to Look at Badging Systems Designed for Learning

    7 minute read
    Capella University says:
    The 6 purposes of badging --including as alternative assessments and as learning scaffolding--are nicely laid out In this article. There are many images and links to badging resources that you can use to help you incorporate the use of badges in your classroom to best meet your goals for your students.
  • Capella University says:
    Enhance student motivation with badging! In this video tutorial, you will learn what award badges are in gamified classrooms and how they serve to enhance student motivation. The presenter will also introduce you to www.classbadges.com, a resource that allows you to electronically create badges for use in your class.
  • Capella University says:
    If you don't watch another video this year, watch this one! In this video, Paul Anderson, an AP Biology teacher in Montana describes his experiences in creating a gamified classroom with his students. He discusses lessons that he learned about gamifying learning and how gaming has the opportunity to reinvent teaching and learning.
  • Capella University says:
    Learn about strategies for applying gamification in your classroom, regardless of the content area or grade level. In this tutorial, you will consider how gamification provides immediate feedback to students and allows them to track their progress. It discusses the advantages of gamification, including the provision for enhancing rigor and decreasing failure.
  • Capella University says:
    This blog provides instruction for teachers who would like to implement gamification in their classroom. A graphic organizer shows the sequence for creating games that are closely aligned with learning targets. There are many links within the blog, including links to three gaming options from MIT.
  • Capella University says:
    Gain an overview of games and gamification and then learn how to apply gamification in your own classroom. You will consider concepts like how to build games around your instructional content and whether the games will be competitive or not, and if you will incorporate teams.
Aryah FradkinMiddle School Science
Aryah Asks:Im interested in finding out how others have gamified their classrooms. What techniques have folks used to engage middle schoolers in the gaming process?
Lolita RicoAugust 07, 2016
I love gamifying the classroom. It's a great way to engage students and make learning fun. My experiences have been in lower elementary, but I think my strategies can be applied with middle school content. One of my favorite games to use was Jeopardy. I would create games at sites such as http://www.superteachertools.us/jeopardyx/, where you can enter in whatever topic you are teaching. It does take a bit of prep time, but it's worth it when your administrator does a casual walkthrough and all your students are smiling, laughing, and collaborating in high order thinking questions in a digital game format. Since your students are older, you may even do a gradual release and let students create the questions for the game! This will give them ownership and they feel involved in the learning process. Bonus points to students who can create a whole game, teacher previewed, of course. You can also try using this strategy using colored chips: http://gettingsmart.com/2012/08/11-steps-gamify-your-next-lesson/. The instructions say to use poker chips, but gambling items tend to be frowned upon in classrooms so I would suggest spray painting buttons or bottle caps as the chips. This also encourages communication and teamwork amongst your students. This can be differentiated for your varied learners. Have fun!