One of my go-to-lessons from my pop culture course, recalibrated to design thinking. This lesson can be applied across the grade levels & content areas as an exploration in metaphor, divergent thinking, and intention. It can also be used as a playful intro to DT.
Johnson, author of, "How We Got to Now & Where Good Ideas Come From," lays out four basic lessons to consider when innovating and making change happen. The article includes embedded video from his PBS series on innovation.
Notes and documentation from a powerful session at SXSWEdu 2015 to inspire a process for making innovation happen in education. Included are the Twitter handles of facilitators Lindsey Own and Margaret Powers, both very approachable, very engagement oriented educators who share the well and foster collaboration.
Roman Mars has numerous episodes of his design oriented podcast/blog/radio show "99% Invisible" that deal with issues related tangentially or directly to education. This particularly raises the idea of creating a space that serves the needs of a seemingly infinite number of users, all by looking at filmmaking in LA.
Mary Cantwell's DEEPdt takes the design thinking process and simplifies it into a four-phase process that students K-12 can learn and experience. Numerous blog posts and links are here as well as the templates one might use for DEEPdt in the various impact areas.
IDEO's toolkit and collection of resources for educators to get started with design thinking in their classroom, buildings, and districts. Video tutorials, testimonials, strategies, and protocols abound and are all free of charge. IDEO is one of the world leaders in design thinking, especially with regards to K-12 classroom practice.
An IDEO-sponsored community where teachers collaborate around design challenges while receiving coaching in the design thinking process from veteran classroom teacher design thinkers. Anyone can join the guild, regardless of degree of familiarity/comfort with DT.