Free to educators, Classcraft offers a role-playing game where students and teachers can interact together in the classroom. Through a variety of present-day game-playing mechanics, students have the opportunity to increase their level, work collaboratively with classmates, and earn powers that have real-life ramifications. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced throughout the school year.
This article, written by Karl Kapp, a learning and technology expert, provides a great review of gamification. Through examples, he shows how to personalize learning through varied delivery, pacing, and difficulty using a game-based experience. The document shows several advantages of game-based learning as compared to more traditional teacher-led instruction.
While video games are often seen as a waste of time, Karl Kapp believes there is much value in gaming for learning through real-life situations. Through this TedTalk presentation, he reveals the connection between life lessons and video games.
This is a video guide by Yu-kai Chou. He is extremely knowledgeable on gamification. This free video series offers a decent introduction to the ideas and elements of gamification. Each video is only eight minutes long so you can watch a little each day if your schedule is tight.
Use this link to explore Edutopia's assortment of articles, videos, and resources devoted to using video games, simulations, and gaming ideas in the classroom. There are a great variety of resources available here and it's nice that they are grouped by topic.
If you want to gamify your classroom, this guide is a great place to start. Playing games is an easy avenue for adding fun to the learning in your classroom. You can promote teamwork, healthy competition, in a safe, exciting environment through gamifying your instruction. Even if you only use one or two of the suggestions listed, reading this guide is still worth your time.