Through the Google Expeditions app, teachers can offer virtual field trips to museums, farms, faraway cities, underwater areas, and outer space. Google Expedition Kits, available at Best Buy, have linked virtual reality (VR) materials along with resources to support the experience. Students look through Google Cardboards to view the virtual world while the teacher uses a tablet to guide their experience.
Use this link to watch the trailer for Apollo 11 Virtual Reality (VR). Engaging with original archive audio and film, and authentic recreations of the spacecraft and locations, students relive the events of 1969. This includes taking control of the command module, landing the lunar lander, exploring the Moon’s surface and deploying the lunar experiments before returning to earth in a blazing re-entry.
ThingLink launched their first virtual reality content app. Designed for elementary students, VR lessons provide interactive, 360° image and video journeys related to science, language, and arts. Students travel to places they could only dream of visiting, and are provided tools to imagine and create new places and experiences. The VR Lessons app costs $4.99 in the App store. Videos can be viewed with iPhones or iPads using virtual reality headsets such as Google Cardboard.
This article offers a comprehensive overview of current VR practices in classrooms. It describes the many benefits of VR as well as discusses potential problems with incorporating these experiences in school. As the article mentions, there is no substitute for touring a world-famous landmark or a historical museum, but allowing students to engage in simulated versions of these sites is more realistic and impacting than reading out of a textbook or watching a scripted documentary.
Neos Core is the latest novelty from Tomáš ‘Frooxius’ Mariančík, an innovative and mad genius VR developer. Here you can watch a preview video of the new framework he created which provides the foundation of a multi-user, multi-device VR system. Using VR headsets, smartphones, and tablets, many participants can interact, work together, and build inside a network synced virtual world.
Read this article if you are interested in getting started with VR in your classroom. It outlines five easy steps to help implement simple, yet impactful VR educational experiences. If you focus on purposeful planning, VR doesn't necessitate a huge financial commitment or hefty skillset to develop lasting, interactive experiences that can be easily embedded into classroom practice.
zSpace is a 3D immersive learning platform offering over a thousand interactive models and simulations. Geared toward science and math, zSpace systems allow students to perform engaging tasks that are often impossible in real life, like exploring a volcano or experimenting with zero gravity. zSpace packages consist of hardware needed for the applications. Some materials include a 3D stylus and eyewear. It's a hefty investment for a school, but the capabilities of the applications are amazing.