Sometimes teachers aren’t sure whether there is difference between gamification and game-based learning. I know I wasn’t, but this article did help me learn about some basic differences and implement this new trend in teaching.
Using video games for learning may seem simple, but this topic sometimes requires a little more psychological research. This article provides a great higher-level way to think about eLearning games, as well as some additional, research-backed justification for doing them.
If you did any thorough research on the topic of gamification, then you likely have come across Mr. Gabe Zichermann, an expert whose work centers on gamification. In this short video he claims that today's video games are making children smarter. Watch the video and see for yourself if you agree with him.
This wonderful eBook is a collection of articles written by numerous experts in field of gamification. The book is about reshaping learning by using games and each author shares his/her own opinion related to the most effective uses of gamification in learning.
If you are looking for a game specifically designed for school, Kahoot is its name and it is best played in a group setting, like a classroom. In this article you can read more about this free game-based learning tool and hopefully try it out later on.
My favorite item in this collection, when it comes to practical, rather than theoretical approach to gamification. This website combines media and technology to build knowledge, critical thinking, imagination and curiosity and offers a great number of games and activities for different subjects.
This neatly designed website is designed for students up to K-5 and it claims to be the leader in educational games for children. In my own opinion, they are definitely among top 10 platforms of this type and I strongly recommend it.