Using clear, easy-to-understand language, this website explains the movement from STEM to STEAM and the importance of "design" when teaching STEM skills. It provides case studies as well as links to numerous resources that explain the rationale behind adding the "A" to STEM.
The Rhode Island School of Design has been a key player in the development of STEAM education. RISD's president, John Madea, speaks in this video about the importance of teaching design as part of the usual math, science, and technology curriculum. He highlights the importance that design plays in innovation which is key to a healthy economy.
Still not completely convinced? Or looking for ways to convince others of the practicality of arts and design instruction right alongside more traditional math and science topics? This PowerPoint slide deck provides clear rationale behind the "why" for incorporating the arts and provides specific suggestions for how to craft integrated STEAM learning ideas around "big ideas."
Worried about finding adequate resources for STEAM education? Never fear! This blog post including a helpful, easy-to-reference visual aid with a whopping 60 apps teachers can use to engage students with content using their tablet computers. The apps cover every grade level from K-12 and cross all disciplines.
Resources alone are great, but teachers need more than just the tools. They need examples of how those tools are used. This blog post details 25 easy STEAM projects that teachers can do with kids and provides vivid images of what final projects look like along with the details for making the same thing happen in other classrooms. These projects are geared more for younger students.
A key component of STEAM education is the reflection that students do to process what they learn as they create. This one-page note cover sheet provides a template that can be used with any STEAM project. It forces students to differentiate between the process they engaged in and the outcome that process led to. It also gives them an opportunity to share their opinions about what was most interesting and how the incorporation of arts or design enhanced the project.
The company, STEAM Education, provides numerous resources teachers can use to implement a STEAM framework of instruction in the classroom. This set of FAQ's covers everything from basic definitions, what actual lesson plans look like, how STEAM can be applied with even very young, disadvantaged, and gifted students, and much more. The entire website, of which this link is just one source, is worth exploring.
This article is a "special report" on the importance of using the arts to teach math and science. It points out the benefits that this approach has for teaching 21st-century skills as well as breaking down silos between different disciplines.