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Cross-Curricular

Playing to Win: Using Gaming Strategies to Level Up Learning

Video games are all the rage with youth today, and the savvy educator knows how to capitalize on it. But just turning on a game of Minecraft during class won't do the trick. Using games and game-based strategies in the classroom can increase students engagement and achievement when teachers understand the key principles of game design and how to apply them to both instruction and assessment.
A Collection By Mary Ann Steutermann
  • 8 Collection Items
  • 8 Collection Items
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Playing to Win: Using Gaming Strategies to Level Up Learning
  • Mary Ann Steutermann says:
    This book, hot off the presses on June 28, 2016, covers the key principles of game design that can be applied successfully in the classroom.  This well-researched volume provides practical steps for teachers to take and explains them in an engaging way, almost as if reading the text itself is a game of its own.
  • Institute of Play

    Website
    instituteofplay.org
    instituteofplay.org
    Mary Ann Steutermann says:
    This organization provides numerous resources for individual teachers and whole schools who seek to use game design principles to take learning to the next level.  It provides numerous sample games that promote learning and well as templates that can be adapted to varied content areas.  Check out PlayBrave, a multi-player game that encourages kids to work together to make the world kinder and more courageous.  You can also download “design packs” that help you design your own games.
  • Mary Ann Steutermann says:
    Want to capitalize on the immense popularity and broad array of skills that the use of Minecraft can teach? Then this website is for you! All you need to do is enter a valid school email address, and you will be directed to a site that will allow you to download Minecraft: Education Edition and will help you prepare to use it in the classroom.
  • larryferlazzo.edublogs.org
    larryferlazzo.edublogs.org

    The Best Websites For Creating Online Learning Games

    6 minute read
    Mary Ann Steutermann says:
    Does the thought of creating your own game-based lesson plans seem intimidating?  Then this blog post will give you a cheat sheet that provides tons of resources you can rely on as you get started.  The numerous links to online games, game show-like activities, and interactive quizzes provide a wealth of information about their pros and cons.  Some of the options even allow students to create their own games.
  • ww2.kqed.org
    ww2.kqed.org

    How Schools Design Classroom Games for Learning

    6 minute read
    Mary Ann Steutermann says:
    This article demystifies the concept of gamification by outlining 7 clear, easy-to-understand components of gaming that can be used to help students learn.  It also discusses how gaming can be used for both instruction and formative assessment.
  • Mary Ann Steutermann says:
    This post provides practical suggestions on gaming software that works well in classroom settings.  Several tips on issues like how to transform traditional tests into more game-like experiences, use of badges and modding, and what pitfalls to avoid.
  • edutopia.org
    edutopia.org

    A Guide to Game-Based Learning

    6 minute read
    Mary Ann Steutermann says:
    Don’t worry if you aren’t sure if “game-based learning” and “gamification” are the same thing or now!  This post explains the difference between these terms as well as several others that cause educators a lot of head scratching.  Should your games be single- or multi-player?  Are “simulations” another word for “computer games?”  Are real-life games better than electronic versions?  This blogger explains it all and provides examples.
  • grandtheftchildhood.com
    grandtheftchildhood.com

    Scholarly Article on Why Video Gaming Motivates Young Learners

    10 minute read
    Mary Ann Steutermann says:
    This scholarly article discusses the results of research involving over 1200 middle school students as well as the current professional literature on the topic regarding the motivating factors behind video games.  The social, emotional, and intellectual impacts are explored.   Additionally, the author cover the issue of violence and stereotypes in some video games.  Any teacher who wants a thorough grounding in the research will find it here!
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BloomBoard Asks:What is a gaming strategy you have used or would like to try in your classroom?