This book, hot off the presses on June 28, 2016, covers the key principles of game design that can be applied successfully in the classroom. This well-researched volume provides practical steps for teachers to take and explains them in an engaging way, almost as if reading the text itself is a game of its own.
This organization provides numerous resources for individual teachers and whole schools who seek to use game design principles to take learning to the next level. It provides numerous sample games that promote learning and well as templates that can be adapted to varied content areas. Check out PlayBrave, a multi-player game that encourages kids to work together to make the world kinder and more courageous. You can also download “design packs” that help you design your own games.
Want to capitalize on the immense popularity and broad array of skills that the use of Minecraft can teach? Then this website is for you! All you need to do is enter a valid school email address, and you will be directed to a site that will allow you to download Minecraft: Education Edition and will help you prepare to use it in the classroom.
Does the thought of creating your own game-based lesson plans seem intimidating? Then this blog post will give you a cheat sheet that provides tons of resources you can rely on as you get started. The numerous links to online games, game show-like activities, and interactive quizzes provide a wealth of information about their pros and cons. Some of the options even allow students to create their own games.
This article demystifies the concept of gamification by outlining 7 clear, easy-to-understand components of gaming that can be used to help students learn. It also discusses how gaming can be used for both instruction and formative assessment.
This post provides practical suggestions on gaming software that works well in classroom settings. Several tips on issues like how to transform traditional tests into more game-like experiences, use of badges and modding, and what pitfalls to avoid.
Don’t worry if you aren’t sure if “game-based learning” and “gamification” are the same thing or now! This post explains the difference between these terms as well as several others that cause educators a lot of head scratching. Should your games be single- or multi-player? Are “simulations” another word for “computer games?” Are real-life games better than electronic versions? This blogger explains it all and provides examples.
This scholarly article discusses the results of research involving over 1200 middle school students as well as the current professional literature on the topic regarding the motivating factors behind video games. The social, emotional, and intellectual impacts are explored. Additionally, the author cover the issue of violence and stereotypes in some video games. Any teacher who wants a thorough grounding in the research will find it here!